Jennifer: front desk girl, shelter buff for hospitality, very edge of the map to the west of shelter, soaring eagle resort, would not reccomend getting unless you have a 7+ survivalĪggro: Rocker chick, good general purpose, NE of shelter along 67, Dublin bar, would not reccomend getting unless you have a 7+ survivalĬlifford: Michael myers wannabe, shooter type, right under the A in abilene in the bullseye mart, would not reccomend getting unless you have a 7+ survival Nathan: Fishing guru, great person for fishing, go west along 190 to first 4 way road, in sw upper corner, menard graveyard. Ryan michaels: Stupid kid, high negotiations, see mark Michuru yata: Japanese lady, Doctor, see mark Mark Corbeau: Cooking dude, Shelter buff for cooking, south on 87 till you get to truck stop somewhere i also wrote down some opinions on which ones are worth keeping and what other ones are total trash, just check lower down in the forums.īud Larson: Vietnam vet, shooter type, sw along 377 in old neighborhood. As much as I enjoyed the story Dead State starts to tell, the work-in-progress combat and game-ending bugs don't deserve your money right now.I'll list all the ones i know of so far if its any help. As a dozen zombies stumble-walked down the pharmacy aisle toward the source of the noise, we grabbed the antibiotics, snuck out the back door, and ran like our hair was on fire.Īs it stands now, the $25 buy-in for the First Seven Days isn't enough of a price cut (a $5 discount off of the final release) for a build of the game with a lot of problems left to fix. We quickly overpowered her, but the shots attracted all of the zombies we'd so far avoided. After killing two of them, the third drew a pistol and started shooting. In my favorite encounter, I ran into hostile looters while scouring a pharmacy for antibiotics. Because it rewards you for completing missions and not for braining zombies, sometimes the best strategy is to sneak past enemies and quietly break into target buildings. This is not polished, and that makes me worry about the quality of the full release.īeneath the bugs and quirks, though, the First Seven Days churns out compelling personal stories. Though the game isn't finished, developer DoubleBear's aim for the First Seven Days release was a polished early piece of the game. I also occasionally got stuck at the menu screen and had one crash to desktop. I had numerous misclicks that sent my characters in the wrong direction or, worse, attacking each other instead of the approaching undead. Though the overhead camera can tilt and pan, it can't get a good view through walls and around bodies. With three characters, a grid-based map overlay, lootable objects, and enemies, these spaces become a crowded mess of colors and icons. The weapons are also poorly balanced: a shotgun to the chest and a baseball bat to the skull do roughly the same amount of damage, but the shotgun will bring every corpse in 100 yards down on top of you, so there's no benefit in using it.Ĭombat in close quarters like storage rooms and suburban bedrooms is a pain thanks to a twitchy camera. Every fight is dangerous, so missing turns gives corpses and looters an extra try to pull your organs out. Alternate attacks for some melee weapons don't work, and trying to use them wastes action points and ends the turn. Placeholder audio (or, at least, what I'm hoping is placeholder audio) marks zombie encounters with lo-fi roars and squishes. Leaving the school, however, is rough in Dead State's current Early Access stage. Unlike the Telltale series, Dead State's conflicts can be solved by open-world exploration and looting, and that was a new experience for me. Dead State's focus on character conflict during an emergency is an angle I haven't seen outside of The Walking Dead 's heavily scripted cut-scenes. Now I'm faced with a political choice: anger the daughter by bringing the mother with me, or calm the daughter and give up a crucial resource in the mother. She's seen so many people lose their family already, she says, and she can't take the stress of worrying about her mom out on the road. After my first scavenging party to a nearby hardware store, one distraught character told me not to take her mother out on missions anymore. These personalities clash as the situation gets worse.
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